Aeldeth Trabrarali

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Aeldeth Trabrarali

Post  Dunnotaur on Mon Apr 02, 2012 3:05 pm

Name: Aeldeth Trabrarali
Race: Elf Female
Favored class: Cleric
Class: Cleric
Exp: 0
Senses: Low-light vision
Characteristics: 124 years old, 6' tall, 140 lbs

Attributes: ((Format: (cost) + Racial + Level up= Total (modifier).))
Str: 9 (-1)
Dex: 11 (0)
Con: 13 (+1)
Int: 15 (+2)
Wis: 16 (+2)
Cha: 12 (+1)

HP: 7
AC: 12, Touch 10, Flat-footed 12
Speed: 30

Saves:
Fort: +3
Ref: +0
Will: +4
(+2 to saves versus enchantments)

Initiative: +2
BAB: 0
CMB: -1
CMD: 11

Languages:
Common
Elven
Sylvan
Celestial

Skills (ranks + ability mod + class skill + additional modifiers):
Appraise: 2+0+0+0 = 2
Craft: 2+0+0+0 = 2
Diplomacy: 1+1+3+0 = 5
Heal: 2+1+3+0 = 6
Knowledge (arcana): 2+1+3+1 = +4
Knowledge (history): 2+0+0+0 = 2
Knowledge (nobility): 2+0+0+0 = 2
Knowledge (planes): 2+0+0+0 = 2
Knowledge (religion): 2+1+3+0 = 5
Linguistics: 2+0+0+0 = 2
Profession: 2+0+0+0 = 2
Sense Motive: 2+0+0+0 = 2
Spellcraft: 2+1+3+0 = 6
(+2 to perception skill checks)

Traits:
Weapon: proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Adopted: Select a racial trait - Seeker of Brightness: Gain +1 to a knowledge skill and +1 to Perception.
Feats:
Skill focus (Survival): Gain +3 bonus on Survival.
Aura:

Racial Abilities:
Elven Accuracy
Elven Immunities: Immune to sleep effects and +2 versus enchantment spells and effects
Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance
+2 racial bonus on spellcraft skill checks made to identify magic item properties
Keen Senses: +2 on Perception skill checks

Deity: Desna
Domains: Luck & Liberation

Equipment:
Armor: Leather (+2/+6/0)
Belt:
Body:
Chest:
Eyes:
Feet:
Hands:
Head:
Headband:
Neck:
Ring1:
Ring2:
Shield:
Shoulders:
Wrist:

Weapons:
Longbow (d20+2, 1d8+3 damage)

Other items:
arrows
Ioun tourch (Eternal flame, floats above head)
backpack, Bedroll, silk rope, waterskin, torches (x3)
grappling hook,flint and steel, sacks (x2)
ink, ink pen, paper
rations
healers kit
travellers outfit
Cold weather outfit (+5 bonus to fort saves to resist effects of cold weather)

Abilites:
Aura - A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see detect evil for details).

Channel Energy (1d6, 4/day) - Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect.

Liberation (1 round/day) - You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.

Bit of Luck (6/day) - You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


Last edited by Dunnotaur on Wed May 02, 2012 2:51 pm; edited 2 times in total

Dunnotaur

Posts : 11
Join date : 2012-04-01

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Re: Aeldeth Trabrarali

Post  TimMarsh on Tue Apr 03, 2012 12:37 pm

This may sound like a strange question, but when you say Aeldeth is 24 years old, do you mean.. 124 years old? Given that elves only reach social and physiological adulthood at age 110?

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Join date : 2012-03-25

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